Mods in a few lines of Luau
Make game modes, weapons, HUDs and maps for a shooter with the feel of Call of Duty 2. The server runs your mod; every player's game runs its client scripts.

Where to start
Section titled “Where to start”- Mods and modules. What a mod is made of, which side runs each file, and how your files sit on top of the stock mod.
- A killstreak. A whole feature, server and client: three kills in a row give a weapon, play a sound and show a line on the HUD.
- Reference. Every function, method and value a mod reaches, with its limits and an example of each.
- Making a map. Mark doors, lifts, triggers and spawn points in Blender, so a mod can move and hear them.
- Running a server. Ports, settings, admins, bans and the rotation of maps.
For editors and agents
Section titled “For editors and agents”The whole site is also plain files: llms.txt, an index for AI tools; api.md, the reference as one Markdown file; api.json, every item as data; and engine.d.luau, the engine’s types for luau-lsp in your editor.