Reference
Each page lists what one part of the game gives a mod, on the server, on a client or on both.
- Players: The people playing and the server’s bots.
- NPCs: Characters the server moves for the mod, such as zombies.
- Entities and models: Things in the world the mod places and moves.
- Movement: How players move, and how the mod changes it.
- Health: Hurting, healing and killing players, and explosions.
- Weapons: What players carry and how it fires.
- Sounds: Sounds are .sound files your mod names by path.
- Effects: Particle effects, such as an explosion or smoke.
- Map: What the mapper put in the map, by the names they gave it.
- Traces: Questions about lines through the world.
- Chat: Lines in the chat box.
- Commands: Commands players type in the chat box, as /mute, or bind to keys themselves, and the actions on the keys.
- State and events: How modules keep data and talk.
- Timers: Doing something later, or again and again.
- Calls: The server’s calls to the outside.
- Settings: The values a server owner sets, and the matches a server plays.
- Types: The types state, events, requests and commands are declared with, in the global t, on the server and in client scripts.
- Boxes and styles: The HUD a client script draws.
- Menus: Screens a client script opens over the game.